### 57

You are sorely aware that you must enter Dwala and locate the Tower of Ishir tonight. If you cannot persuade this guard to permit you entry, you face the bleak prospect of spending a night out in the open with no protection from the elements. Also, it is likely that you will be turned away and banned from the city if you should try again tomorrow morning.

You ask him if he is prepared to accept something else of value instead of money. At first he is unwilling, but then he changes his mind when he realises that he might acquire something worth a lot more than 10 Ren.

‘What have you got to offer?’ he growls.

You take off your backpack, open the flap and invite him to choose any item he wishes.

Pick a number from the Random Number Table (0 = 10). The items on your Backpack list are numbered 1–10. The guard will accept the item that is the same as the random number you have picked (erase the item now). If the random number matches an empty slot, he will accept the first item on your list instead and you must erase it.

Satisfied that he has got the better part of the bargain, he steps aside and allows you to pass through the south gate.

Turn to 190.