### 53

Kumal is disappointed that you refuse to trade with him, and he walks off in a huff. Fearing you may have insulted the brother of your host, you decide to leave the tent and give Kumal time to cool down. Once outside, you check the caravan to make sure that everything is correct. The carriages and the horses are in good condition, and so you wander out of the encampment to explore this quarter of Rakholi.

Opposite the entrance to Bazan’s encampment, you see a card game taking place between rival families of Lissanian horse traders. When one of the players drops out, you are invited to take his place.

If you wish to accept the invitation, turn to 234.

If you choose to decline the invitation, turn to 124.