### 152

You enter the stables and find that it shelters seven horses and a mule. Gildas uses his expertise to choose the best mounts, and you help the rangers to equip them with saddles and bridles. When the horses are ready to ride, you mount up and lead your companions in single file along the alley.

Unfortunately, the noise that you made upon entering the stables has alerted the tavern-keeper. When you pass his bedchamber window, he opens fire at you with his Bor musket.

Pick a number from the Random Number Table.

If the number you have picked is 0–4, turn to 52.

If it is 5–9, turn to 131.