### 249

You force the doors open just wide enough to allow a horse to pass, and then you enter the stables and search its upper and lower floors. You discover seven horses and a mule, and tack enough to equip them all. Gildas uses his expertise to choose the best mounts, and you help the rangers to fit them with saddles and bridles. When the horses are ready to ride, you mount up and lead your companions in single file along the alley.

Unfortunately, the noise that you made upon entering the stables has alerted the tavern-keeper. When you pass by his bedchamber window, he leans out and opens fire at you with his Bor musket.

Pick a number from the Random Number Table.

If the number you have picked is 0–4, turn to 52.

If it is 5–9, turn to 131.