### 324

You instruct the rangers to unsheathe their swords and insert the tips of their blades in the gap in the door, close to the hinges. You detect that the hinges are rusty, and they are far weaker than the lock. On your signal, the rangers push against the flats of their blades and lever the doors open.

Pick a number from the Random Number Table.

If the number you have picked is 3 or lower, turn to 177.

If it is 4 or higher, turn to 249.