### 19

You draw an Arrow and let it fly at the creature’s eyes, but as your shaft whistles towards its vile head, the beast slams its glowing fists together and catches it in mid-air. Instantly, the wooden shaft bursts into flames. It burns fiercely for just a few seconds before crumbling away to ash.

Fearful that the same thing will happen to you if you allow this creature to get too close, you retreat from the tomb and run across the chamber to the alcove. Quickly you pull the lever and a secret panel in the wall slides open to reveal a narrow passage beyond. Taking hold of the stonework that frames the panel, you pull yourself towards the narrow gap. You are only halfway through the opening when two orbs of living flame leap from the creature’s glowing fists and come arcing towards your spine.

Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 2 to the number you have picked. If you possess Assimilance, add 1.

If your total score is now 0–6, turn to 44.

If it is 7–8, turn to 262.

If it is 9 or higher, turn to 30.