### 79

You run to the alcove and pull the lever. It clicks down and a secret panel in the wall slides open to reveal a narrow passage. Hurriedly you take hold of the stonework that frames the panel, and you pull yourself towards the passageway. But you are only halfway through the opening when two orbs of white-hot fire leap from the creature’s glowing fists and come roaring towards your spine.

Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 2 to the number you have picked. If you possess Assimilance, add 1.

If your total score is now 0–5, turn to 44.

If it is 6–8, turn to 262.

If it is 9 or higher, turn to 30.