### 326

By the use of your mastery of Elementalism, you cause a misty vapour to rise slowly from a stone trough positioned inside the main door. The Drakkarim soon notice this vapour and leave their game to investigate its source. Hidden by the pillars, you are able to skirt around the hall unseen and leave through the archway. As you ascend the steps to a landing on a level above, you hear the Drakkarim returning to their game of dice in the hall below.

Turn to 6.