### 163

You are able to identify that most of the berries and herbs stored here are either poisons, narcotics, or sorcerous plants. Of the twenty jars on the shelf, only two contain substances that can cure or heal. The first is Obhanthor (a healing spice that will restore 5 ENDURANCE points per dose when eaten with a Meal), and the second is Satchwort (a sanative herb that will restore 3 ENDURANCE points when consumed after sustaining wounds in combat).

There are sufficient amounts stored in the jars to provide 2 doses of each substance. If you wish to take either or both of these curatives, remember to adjust your Action Chart accordingly.12

To continue, turn to 95.

#### Footnotes

[12] Each jar takes up one Backpack slot. You may use the Obhanthor at any time during the game if you possess a Meal and wish to use it, or if one can be obtained by the use of Grand Huntmastery.