### 62

Once more you cross the killing zone which surrounds the perimeter wall of Gazad Helkona, and make your way swiftly towards the shattered blocks of stone that lie strewn around the base of the damaged tower to the east of the gate. When you are sure that your approach has gone unnoticed, you clamber up the mound of rubble towards an arrow slit 20 feet above. Here you crouch on a narrow ledge and peer into a dingy chamber which lies beyond the opening.

Seated on a block of wood to the left of the aperture is an ape-faced creature with leathery, gnarled skin. It is scooping out a grey, paste-like gruel from a stone bowl, which it swallows after sucking it noisily through its jagged fangs. You recognize that this creature is a Krorn, a cruel and ungainly breed of Agarashi that hails from the Hammerlands. While the Krorn is hungrily devouring its breakfast, you contemplate how you may gain entry to the chamber without the creature raising an alarm.

If you possess Kai-alchemy and wish to use it, turn to 146.

If you possess Magi-magic and wish to use it, turn to 72.

If you possess neither of these skills, or if you choose not to use them, turn to 228.