### 118

Lord Rimoah bids you goodnight and reminds you that he shall call for you at an hour before dawn. You retire to bed and stare at the ceiling as you think about the quest that lies ahead. No sooner have you fallen asleep, or so it seems, than you are awoken by Rimoah’s knock on the door. You gather your Weapons and belongings and then walk with him through a procession of torchlit corridors that lead to the entrance to the tower. As you approach the main doors, Rimoah indicates a chamber off to your right.

‘That is the Tower Armoury, Grand Master,’ he says. ‘You are welcome to inspect it and take whatever you wish before you embark upon your voyage.’

If you wish to accept Rimoah’s offer, you may enter the armoury and examine its contents by turning to 152.

If you decide to decline his offer, turn to 49.