### 277

Jenkshi tells you that it will take three days to cross the Gulf of Tentarium to the Shadakine city of Zharloum. There The Azan will dock overnight and collect its cargo of metal ingots, which are to be traded when the ship reaches its home port of Suhn.

Your first day in the Gulf passes pleasantly, yet on the second day the weather closes in and a squall keeps you confined to your cabin for most of the morning. By mid-afternoon the rain abates and you go up on deck to take some exercise. You are looking out across the ocean towards the east when suddenly you notice something bobbing in the water. You magnify your vision and see that it is a man clinging to a piece of wreckage. Quickly you inform Captain Jenkshi, yet, to your surprise, he is very reluctant to change course in order to rescue this man.

If you wish to use your psychic Kai skills to persuade Jenkshi to pick up this man, turn to 84.

If you choose not to influence the captain’s decision in this way, turn to 184.