### 213

You find and enter your room, and then you lock the door behind you. Exhausted after your ordeal at the gladiatorial arena, you unshoulder your Backpack and collapse on the bed without bothering to undress. Yet, despite your fatigue, you cannot seem to fall asleep. For more than an hour you lie staring at the cobwebbed beams of the ceiling as, in your mind’s eye, you recall some of the dramatic events of your journey so far. You picture Oriah being carried away by the Itikar, the deaths of Fernant and Sergeant Dryan aboard The Pride of Sommerlund, and the faces of the three marines who travelled with you from Cape Kabar. The images and memories of these people help strengthen your resolve to reach Elzian and you decide that you will set out for Hikas first thing in the morning.

Before you fall asleep, unless you possess Grand Huntmastery, you must eat a Meal or lose 3 ENDURANCE points.

To continue, turn to 328.