### 28

Your speed and skill have devastated the maggot swarm. You have slain more than half their number and forced the remainder to seek shelter in the shadowy recesses of this reeking hall. You sense also that your victory over the swarm has greatly weakened the spirit of Cadak. You are about to seize the advantage and launch a psychic attack when suddenly you hear something quite unexpected.

‘Spare me and forgive me, Lone Wolf,’ pleads Cadak’s plaintive voice in your mind. ‘I renounce my evil past. Forgive me so that death may free my soul from the slavery of Evil. Grant me this salvation and I shall help you to escape from the realm of the Künae.’

The receding tide of maggots has revealed a glowing ring that lies on the slime-smeared floor at the centre of the hall.

‘Take the ring, Lone Wolf. Take the ring and grant me your forgiveness. With the ring the way is clear for you to leave this hall through the Tunnel of the Wyrm.’

Beyond the flame-like spirit of Cadak you can see the rotting rib cage of the reptilian carcass. The semicircular shadow that occupies it is now pulsing with a warm, amber light.

If you agree to forgive the spirit of Cadak and wish to pick up the ring, turn to 128.

If you refuse to forgive the spirit of Cadak and decide that you will not pick up the ring, turn to 20.