### 12

Luckily, the acid-spitter was the only one of its kind to be found lurking in this hall, and you are able to reach the door without being spat upon by one of its many brothers. The door itself is unlocked and, without further delay, you pull it open and hurry through into the hall which lies beyond.

You are hungry and, unless you possess the Discipline of Grand Huntmastery, you must now eat a Meal or lose 3 ENDURANCE points.

To continue, turn to 220.