### 268

You draw your weapon and throw it at the glass dome. It shatters the dome on impact, releasing a crackling halo of energy which quickly dissipates. You retrieve your weapon and quickly snatch up the key, taking care not to touch the plinth on which it lies. (Record the Onyx Key on your Action Chart as a Special Item, which you carry in the pocket of your tunic.)

Having obtained the key you now try it in the door and find that it fits perfectly. You give it a gentle twist, confident that it will unlock this door and allow you access to whatever lies beyond.

Pick a number from the Random Number Table.

If the number you have picked is 0–6, turn to 50.

If it is 7–9, turn to 6.