### 14

You race up the treacherously frosty steps which lead to the open watchtower roof. There you find Prarg hurriedly loading a pantard—a heavy iron crossbow which is mounted on a rotating platform.

Once again the freezing air is filled with cries of fear and chaos. Drawn by these frightful sounds, you run to the stone parapet and look down to see the great black ship come shuddering to a halt beside the harbour wall. Instantly, a horde of undead warriors leap onto the quayside and rush off in pursuit of the routing Lencians. Their eyes burn with an unnatural fire and they howl like demons as mercilessly they hunt down their human prey.

Prarg has now loaded the pantard and he calls on you to act as gunner. You oblige by taking hold of the firing mechanism and swivelling the weapon around in search of your first target. Two spring readily to view: the mass of undead that are swarming ashore, and a glowing glassy sphere which is mounted on a plinth beside the ship’s wheelhouse.

If you choose to fire at the undead horde, turn to 114.

If you decide to fire at the glowing sphere, turn to 251.