### 291

You decide to ignore the lingering aura of evil and try to get a few hours’ sleep, but you find it impossible to rest—the insidious presence torments your mind. You abandon your attempt at sleep and instead you go forward and watch the ship’s mighty prow cutting its way through the foaming waters of the Tozaz: lose 2 ENDURANCE points.

Gradually the darkness gives way to an eerie dawn which casts its watery light upon a new hazard. In the grey half-light you see thousands of icebergs ahead, stretching across the horizon as far as the eye can see. You curse your misfortune—navigating a course through this icy maze could well prove impossible.

If you wish to stay here at the prow and act as ship’s pilot, turn to 189.

If you wish to return to the wheelhouse and take control of the ship as you approach the iceberg field, turn to 51.