### 85

There is a slight gradient to the tunnel and, gradually, as the stone floor ascends, you feel a draught of warm air wafting gently in your face. It feels comfortable and yet it is far from welcoming for the air is sticky and humid, as if the breath of some great jungle beast was being exhaled along the passageway.

In the distance you hear a fire-like roar, and another sound—squeaking—which forewarns you that Vazhag lie ahead. You advance, masked by your Magnakai skills, and step forth into a massive chamber which is lit by the fierce light of volcanic fire. From a crater-like pit at the chamber’s centre, a jet of red-gold flame roars up to a towering height, and clouds of steam fill the cavernous roof space where it plays upon a ceiling of damp rock. Around the pit are constructed several small, domed huts, all made of volcanic clinker scavenged from the crater’s edge. The huts house a colony of Vazhag; you count more than fifty females and their young scurrying around the crude dwellings and estimate that at least that number again could be sheltering inside.

Using your skills, and the advantage of the flickering shadows which dance upon the rough cavern walls, you circle around the settlement unseen. On the far side there is an onion-shaped archway guarded by six Vazhag males, all of whom are heavily armed and armoured. You move a little closer, confident that your natural abilities will get you past these oversized spear-toting rodents unnoticed, but you are brought to a halt by a daunting sight. A few feet beyond the archway stands a massive portal, a wall of solid black iron.

If you possess Grand Huntmastery, turn to 342.

If you do not, turn to 127.