### 225

The passage is flanked by burnt-out cottages, their soot-blackened walls creating a dingy corridor of an alley, which winds into the distance. Your senses tingle with the premonition of an ambush; you can almost taste the presence of the enemy lurking inside the ruined cottages. The fleeing Drakkarim halt in their tracks then turn to taunt your men, calling to them to come and fight if they dare. Before you can shout a warning, your men charge along the alley, brandishing their weapons and yelling angry cries of revenge.

If you wish to run after them, turn to 173.

If you choose not to enter the alley, turn to 44.