### 194

Your light flares into life, illuminating the rubbish-strewn passage. A moving shadow in the distance betrays the pickpocket, as he dives into a side entrance of a large, three-storey building. (If your source of light is a Torch, remember to erase it from your Action Chart.)

If you wish to follow him into the building, turn to 217.

If you decide to let him escape, you walk back to Brooker Court and continue on your way; turn to 334.