Re: Jinete del Sol Negro.
Publicado: 24-Dic-2024, 18:34
Yo intentaría la violencia y si no funciona ya hablaremos
Felices fiestas! Empacharos todo lo que podáis

Felices fiestas! Empacharos todo lo que podáis

Foro de debate sobre el Proyecto Aon Español y la web Lobo Solitario Español, así como todo lo relacionado con el mundo de los libro-juegos
https://www.projectaon.org/es/foro3/
O 389 Con cuidado de no hacer ruido, te acercas a los dos espías que siguen observando atentamente a los trabajadores. No se han percatado de tu presencia. No es hasta que te colocas sigilosamente detrás de ellos que el más pequeño se gira y te mira fijamente. Antes de que pueda actuar, le agarras de la mandíbula y lo aturdes con un cabezazo. Dos segundos y un contundente puñetazo después, su compañero cae al suelo también.O 389 Careful to make no noise, you approach the two spies still watching the workers intently. They have not noticed you. Not until you slowly stand up behind them, does the smaller one turn around and stare at you. Before he can act, you have grabbed his jaw and stunned him with a head butt. Two seconds and a forceful punch later, his companion drops to the floor as well.
A fist-sized ball rolls from the larger spy's hand across the floor. It looks familiar to you. It is a blasting cap like the ones you have seen on the Mexez, only heavier. You are relieved to see that the firing pin for the explosive is still in the spy's bag.
If you want to take the Heavy Bomb (Utensil), write it down your adventure sheet. In addition, you find 7 Dinars (Money).
Now it is your turn to sabotage the dam. You can either blow up the sluice channel or destroy only its mechanism.
If you want to cause an explosion, turn to 497.
If you want to ruin the mechanism, turn to 450.
Please cross off the circle next to section number 389 to note that you've read this section.
If you have played Tarah’s Chapter. please check the box at "B" of the Path of Wisdom section on the third page of the adventure sheet. Maybe you get a clue there what to do here.
La pista nos conduce al 450, la seguimos y así adelantamos'Es un detonador como el que viste en el Mexez': esa parte no la vivimos, solo tenemos como referencia la bomba que nos regaló Calderel, creo recordar(Hay que dejar algo para que resulte atractivo volver a jugar la aventura
)
Una aclaración, la caja de herramientas nos sirve como punto de guardado, podemos dejar ahí lo que no queramos llevar y luego, de regreso a la salida, podemos recoger lo que nos interese, si no recuerdo mal.Por lo tanto pillamos la Bomba y hacemos hueco a los juegos de herramientas del 'mecánico'
450 Desde la seguridad de tu escondite, observas a los trabajadores que se disponen a abrir el mamparo de la compuerta de agua. Están trabajando con largas pértigas y otras herramientas extrañas. Obviamente, es imposible abrir el mamparo sin los dispositivos adecuados y los conocimientos necesarios.450 From your safe hiding place, you watch the workers preparing to open the bulkhead of the water gate. They are working with long poles and other strange tools. It is obviously impossible to open the bulkhead without both the right devices and the necessary knowledge.
If you want to wait for the workers to open the water gate before crippling the mechanism, turn to 481.
If you want to start your act of sabotage immediately, turn to 358.
If you have played Tarah’s Chapter, please check the box at "C” of the Path of Wisdom section on the third page of the adventure sheet. Maybe you get a clue there what to do here.
481 Con calma, observas como los tres trabajadores ponen en marcha el mecanismo de la compuerta del agua. Inesperadamente, se acumula una enorme presión de agua, anunciada primero por vibraciones amortiguadas en toda la presa, y seguida por un rugido ensordecedor cuando un enorme chorro de agua se abre paso vaciándose en el desaguadero.481 Calmly, you watch the three workers start the mechanism of the water gate. Unexpectedly, enormous water pressure builds, first heralded by muffled vibrations throughout the dam, and followed by a deafening roar as a huge jet of water empties into the outlet.
With visible pride, the workers watch the powerful stream for several minutes. Then they go off for a break, loudly singing traditional songs from Kanderhagen.
Turn to B7!
B7 Has actuado con previsión divina. Hacer explotar la presa de Veniz o destruir el mecanismo de la compuerta sin antes abrirla habría provocado un desastre. Leenhaven habría sido destruida y miles de inocentes se habrían enfrentado a una muerte segura. El favor divino pone su dedo sobre ti.B7 You have acted with divine foresight. Exploding the Veniz dam or destroying the water-gate mechanism without opening it would have led to a disaster. Leenhaven would have been destroyed, and thousands of innocents would have faced certain death. Divine favor places its finger upon you.
Your STRENGTH rises by 1 point!
Your VITALITY regenerates to Normal.
Also write down FATE POINT #7!
Return to the 3rd chapter with section 457.
457 Sin dudarlo, aprovechas la oportunidad, coges un par de largas barras de hierro de un montón de herramientas y las introduces entre los dos engranajes de latón. De esta forma, inevitablemente quedarán atascados cuando se active el mecanismo de la compuerta de agua. En el caos de ejes, correas y engranajes, las pértigas de hierro no destacan.457 Without hesitation you seize the opportunity, grab a pair of long iron rods from a pile of tools and insert them between the two brass cogs. This way, they will inevitably become wedged when the mechanism of the water gate is activated. In the chaos of axles, straps and cogs, the rods do not stand out.
Without being noticed, you retreat and wait for the workers to return. They look around in confusión before one
of the foremen walks to the lever of the water gate and pushes it down. A loud rattling and rasping drones throughout the dam walls. With satisfaction, the workers at first clap one another on the shoulder until suddenly metal begins to grate and shriek around them. Before the surprised mechanics can act, the first cogs break free.
Amused, you watch pieces of vital machinery tumble to the floor and roll in all directions while the workers try to reach safety.
Check section 389. Is the circle next to the section number crossed off?
If yes, turn to 516.![]()
If not, turn to 463.
516 Miras tu trabajo con satisfacción. Los mecánicos del Imperio necesitarán semanas para reparar los daños. Cuando suena la alarma, ya estás trepando por los peldaños de hierro.516 You look at your work with satisfaction. The mechanics of the Empire will require weeks to repair the damage. When the alarm bells ring, you are already climbing up over the iron rungs.
If you have left items in the chest while entering the dam, you can take them with you again. Just remove the marking of Save Point (x) with the items you want to take with you again. You must delete the items you want to leave behind. Make the necessary changes on your adventure sheet.
Turn to 393.
393 Los guardias de la presa están en alerta máxima y puedes ver que ya se han posicionado en la parte superior del embalse para detenerte. No tienes otra opción que hacerles frente. Justo cuando estás a punto de cargar contra ellos, escuchas una voz familiar detrás de ti: “¿A dónde vas, Hijo de las Sombras?”393 The dam's guards are on full alert, and you can see that they have already positioned themselves at the top of the dam in order to hold you off. You have no other choice but to fight them. Just as you are about to charge them, you hear a familiar voice behind you, "Where are you going, Shadow Child?"
> Oh no, Aonus! <
Turning around slowly, you discover the large Ugarith sitting cross-legged and fully armored on the tiles from a stone building behind you. It looks like as if the warrior has been waiting for you all this time.
> How did he know l was here? <
Aonus' eyes are alight with hatred as he takes off his helmet: "How much I have longed for this moment..." With relish he opens the protective strap of his rune-covered scabbard and draws his broad sword, the legendary Shadow Reaper.
Before you can react, the Ugarith master leaps from the roof in a single bound, rolls over elegantly, and plants himself only a few steps away from you. His splendid dark armor shimmers in ominous hues of black and blue.
A fateful battle has begun, one you cannot escape.
Turn to C42!
C42 Lentamente, Aonus se acerca pavoneándose hacia ti. Disfruta de este momento con cada uno de sus sonoros pasos. El miedo arde en tu pecho mientras el campeón Ugarith corre hacia ti emitiendo un bestial grito de batalla, con su arma en alto, y decidido a asestar un golpe mortal.C42 Slowly, Aonus swaggers towards you. He enjoys this moment with each of his clanking steps. Fear burns in your chest as the Ugarith Champion sprints toward you with a bestial battle cry, his weapon raised, determined to deal a fatal blow.
AONUS, UGARITH-CHAMPION
ATTACK 20
DEFENSE 19
RESISTANCE 5
COMBAT ROUND 3...
If you wield the Captain's Sword, turn to C9.
If you reach the third COMBAT ROUND, turn to C52.
If your VITALITY falls to Critical, turn to C47.
If you win the fight, turn to C77.
C9 Aonus hace una pausa cuando se da cuenta de que estás empuñando el arma de un oficial menokiano.C9 Aonus pauses as he notices that you are wielding the weapon of a Menokian officer.
"Deserter Shadow Child," he erupts in scorn. The Ugarith leader is beside himself with rage: "You are conspiring with the Menokian blight!" In blind fury, he swings his sword to cleave your skull. Sparks fly as the blade barely misses you and instead hews a piece from the palisade. You exploit the reckless attack to drive home a well-placed blow to Aonus' thigh. Stinking black blood flows from the wound.
Clenching his teeth, Aonus suppresses a scream. His pride is greater than his pain.
Return to C42, reduce the enemy's RESISTANCE by 1 and continue your fight!
C52 Aonus es un oponente casi imposible de derrotar. Blande su espada con precisión mortal y anticipa todos tus movimientos. Sabiendo que es superior a ti, se burla: "¿Cómo pudo Calderel confiar en ti?"C52 Aonus is an opponent who is almost impossible to defeat. He wields his sword with deadly precision and anticipates all your movements. Knowing that he is superior to you, he mocks:
"How could Calderel ever trust you?"
If you want to try and push Aonus over the wall, turn to C79.
If you want to confront him again in combat, turn to C56.
Esta frase me recuerda a la de Quién me pone la pierna encima para que no levante cabezaEl favor divino pone su dedo sobre ti.
Mmm... una duda, Dark-kia, repasando las reglas de combate, ¿no se supone que sumamos los dados a nuestra defensa, y no a su ataque? Es decir, creí entender que las tiradas eran para nosotros tanto en ataque como en defensa.
Mmm... una duda, Dark-kia, repasando las reglas de combate, ¿no se supone que sumamos los dados a nuestra defensa, y no a su ataque? Es decir, creí entender que las tiradas eran para nosotros tanto en ataque como en defensa.
Bien visto Valennor, ha sido una cagada mía en toda reglaSecuencia de Combate
El combate se desarrolla en varias rondas siguiendo las siguientes reglas:
1. ¡Tira los dados!
Si no tienes dados físicos, puedes usar una aplicación virtual o bien usa el libro abriéndolo por una página al azar y usando los dados que se muestran.
2. Determinar los Golpes Certeros.
Suma el dado junto al rayo y el Dado Base en el centro, a tu valor de ATAQUE. Si el resultado es igual o mayor que la DEFENSA de tu enemigo, lo has golpeado y por tanto reduces su RESISTENCIA en 1. Lo haces tachando un círculo O en la línea con el símbolo del corazón que representa los valores del enemigo (ver el ejemplo a continuación). Tacha de izquierda a derecha.
3. ¿Enemigo derrotado?
Si has podido reducir la RESISTENCIA de tu enemigo a 0 (todos los círculos tachados), ¡has ganado! Puedes continuar tu viaje con la sección indicada.
Si el enemigo aún está vivo, continúa con el paso 4.
4. Determinar los golpes del enemigo.
Suma el dado negro junto al escudo en la página abierta al azar y el Dado Base en el centro al valor de tu DEFENSA.
Si el resultado es igual o mayor que el ATAQUE de tu enemigo, has evitado un golpe. Si no, ¡tu VITALIDAD se reduce un nivel!
Si sobrevives al golpe, lo que significa que tu VITALIDAD aún no ha llegado a la fase de Muerto, ¡comienza de nuevo el siguiente turno de combate en el paso 1!
C79 ¡El Ugarith no esperaba que intentaras esta maniobra! Finges un ataque contra sus piernas, te giras justo antes de que detenga tu golpe y lo embistes con el hombro, empujándolo hacia atrás.C79 The Ugarith did not expect you to try this! You feint an attack against his legs, twist out of his parry and ram your shoulder into him, pushing him back.
Test your STRENGTH against 14!
If the test is successful, turn to C3.
If it fails. turn To C23.
Ejemplo: Dado Fuerza / Dado BASE / Dado DestrezaPRUEBAS DE FUERZA Y DESTREZA
Hay situaciones peligrosas en las que tendrás que poner a prueba tu FUERZA o DESTREZA. Que una prueba tenga éxito o no dependerá de tu suerte, ya que usarás los dados para determinar tu destino.
Necesitarás uno o dos dados de seis caras para el juego. O Puedes "tirar los dados" abriendo el libro original por una página al azar. El dado blanco representado con el rayo es tu dado de FUERZA; el que tiene el escudo es tu dado de DESTREZA. De esta manera, puedes jugar a través de este libro sin necesidad de nada más que un lápiz. También puedes usar una aplicación o una web online para lanzar dados virtuales, como, por ejemplo:
https://www.dado-virtual.com/
https://dado.online/
Suma el dado apropiado (el de Fuerza o Destreza) al Dado Base, el más grande en el medio de los tres dados, para obtener tu habilidad actual. Si el resultado es mayor o igual a la dificultad dada, has tenido éxito.
C3 Aonus intenta oscilar su espada y liberarse de tu agarre, pero logras transformar el impulso de tu ataque de embestida en un rápido movimiento giratorio y así llevar al Ugarith hacia el borde.C3 Aonus attempts to swing his sword around and free himself from your clinch, but you manage to transform the momentum from your ramming attack into a quick spinning motion and thus drive the Ugarith towards the edge.
Not until his hips smash against the wall, do you both come to a halt, locked together as one. Using all your strength, you try to heave the warrior over the edge, but you realize that he too has greater than human strength.
"Well, Kesra," breathes Aonus, pushing back against you, "Fate will have to choose one of us." His black eyes are alight with a silvery glint.
Test your STRENGTH against 16!
If Aonus' Resistance is at 2 or less, however, then test your STRENGTH against 14.
If the test is successful, turn to C19.
If it fails, turn to C22.
C19 Inesperadamente, sientes un calor agradable que fluye desde tu corazón y se extiende por tus músculos. Con un último impulso, logras transformar esta sensación en una fuerza tremenda: mientras empujas la garganta de Aonus con una garra, usas la otra para agarrar el borde inferior de la coraza de su armadura de Jinete de Dragón y arrojarlo por encima del muro de contención. Desesperado, se agarra a tu ropa, pero la tela de tu capa se rasga de inmediato bajo el peso del gigante.C19 Unexpectedly, you feel a pleasant warmth flowing from your heart and spreading into your muscles. With one last surge, you manage to transform this feeling into a tremendous force: While pushing against Aonus' throat with one claw, you use the other to grab the lower edge of the breastplate on his Dragon Rider armor and hurl him over the retaining wall. Desperate, he grabs at your clothes, but the fabric of your cloak rips at once under the giant's weight.
Aonus plummets to the ground. But despite the inescapable fate that awaits him, a brief smile flits across his black lips. It seems for a moment as if the proud warrior is falling forever, only to strike the ground at the base of the dam without uttering a sound.
Exhausted, you sit down on the wall. You are still holding the lower part of the breastplate of dark metal that you used to hurl Aonus down over the wall. Then you realize: You have defeated him, this superior opponent!
You have little time to rejoice. Out oí the corner of your eye, you sight countless soldiers of the Empire storming the dam with drawn weapons.
If you have found FATE POINT #7, turn to C27.
If not, turn to C17.
C27 Antes de que puedas tomar la armadura, los primeros soldados del Imperio, con las armas en la mano, ya corren hacia ti por la cresta de la presa. La incertidumbre se refleja en sus rostros, pero tu mala condición física los anima a atacar. Cansado de la batalla, te pones de pie con dificultad, porque sabes que no hay mucho que puedas hacer contra su superioridad numérica.C27 Before you can bring yourself to take the armor, the first soldiers of the Empire, with weapons drawn, are already running towards you over the crest of the dam. Uncertainty is mirrored in their faces, but your poor physical condition encourages them to attack. Battle-weary, you struggle to your feet, for you know that there is not much you can do against their superior numbers.
Turn to C57.
C57 Los soldados están a tiro de piedra, ansiosos por ejecutar al asesino de su líder. Estás considerando a cuál de los ocho hombres deberías atacar primero cuando un rugido atronador hace que tus músculos se traben por la sorpresa.C57 The soldiers are only a stone's throw away, eager to execute their leader's killer. You are considering which of the eight men you should attack first when a thundering Roar makes your muscles lock in surprise.
The soldiers stare past you, and you turn around instinctively to see what they are so afraid of. A black shadow races past you overhead. The gust of wind it creates throws you immediately to the ground, carrying you in its wake over the dam crest. At the last second you have the presence of mind to grab hold of a flagpole.
There is a hissing, and not far from you, a sea of blue flame erupts. Within moments, all the soldiers of the Empire have been vaporized. The stones are glowing.
> How can something so cruel be so beautiful? <
Minutes pass before the flames go out and you see in the smoke the shape of the creature that has caused this chaos - Aonus' black dragon!
"Kyrna, thank you! But why did you save my life?"
Another shout trumpets forth. This time it is calmer and more melodious, as if the dragon lady wanted to reply to your thoughts. Awed, you do not resist when Kyrna comes towards you through the smoke, seizes you with a mighty paw and carries you away from the dam crest with the mighty beating of her wings.
Turn to C76.
C76 Batiendo sus alas majestuosamente, Kyrna se eleva en espiral en el aire. ¡Has sobrevivido! La cresta de la presa está ardiendo, pero la propia presa aún retiene las masas de agua del lago Veniz. Si la presa se hubiera roto, habría sido un desastre inconcebible.C76 Beating her wings majestically, Kyrna spirals up higher into the air. You have survived! The crest of the dam is burning, but the dam itself still holds back the masses of water from the Veniz Lake. If the dam had burst, it would have been an inconceivable disaster.
Return to the 3rd chapter at section 550.
550 Mientras la presa de Veniz que tienes debajo se hace cada vez más pequeña, intentas asimilar lo que ha sucedido en los últimos minutos. Aonus ha muerto, su dragona te ha salvado de una muerte segura y ahora estás volando a lomos de ella con el impresionante paisaje de las Montañas Ventosas y el enorme embalse de Veniz ante ti.550 While the Venizian dam below you grows smaller and smaller, you try to come to terms with what has happened in the last few minutes. Aonus is dead, his dragon has saved you from certain death, and now you are flying on her back with the impressive landscape of the Windy Mountains and the enormous Veniz reservoir before you.
> What surprises does fate still hold in store for me? <
You hold on to the bridle chains with all your strength and press your thighs against the padded leather saddle, afraid of plunging to the depths below. Undeterred, Kyma continues to soar until you reach the dense blanket of clouds above. Breaking through them with a few more powerful beats of her wings, she cries out in exultation as she reaches the open skies above.
> Such a sight! <
Awed, you rub your eyes. Never have you experienced such a breath-taking view! The golden disc of Kar casts its heavenly fire over the boundless white ocean of clouds surrounding you. The sight is so moving that you lose yourself in it for a while.
Only Kyrna's persistent call and a muffled voice from the dragon's saddle bags interrupts your reverie. Shivering with exhaustion and with the cold, you take out a shining communication quartz. The voice is clearer now.
"Aonus, where are you?! Make yourself known!"
You immediately recognize the shrill, hoarse voice of the Shadow Master, and you run hot and cold at the same time.
At first, you don't know what to do. But after a moment of shock, you seize the opportunity and greet Calderel while disguising your voice to sound like Aonus.
"Aonus? Finally! What is the situation? Have you performed your mission?"
You answer in the affirmative.
"And the traitor?"
You answer hesitatingly: "...dead!"
There is another pause. You ask yourself whether you have chosen your answer wisely. But then Calderel continues soberly, "Good, Aonus, good. Return to Fort Sin at once and await further commands!"
The crystal darkens. Suddenly determined, you fling it off into the clouds, wiping the cold sweat from your brow as it plunge toward the sea. You are still shaking with mortal fear, but you have taken your first real step towards fighting back.
Exhausted, you lie down on Kyrna's back. You feel her rough scales of black horn scratching your skin. You sense even her breath, her heartbeat. You sort your thoughts. Calderel must have sent Aonus to eliminate you. But how did the Shadow Master know about your false game?
> Tarus! <
It's possible that Calderel was able to expose the Keeper atter he gave up his disguise for you. With mixed feelings you take out Tarus' letter and run your fingers over the fine, handmade paper.
If you can't remember Tarus' letter, then turn to B18, refresh your memory and return here!
Reproaching yourself bitterly, you decide to obey your teacher's
injunction and head for Varoon in the Tamoloka Massive.
Continue with CHAPTER 4: "IN THE HEART OR DARKNESS".
* *
Ningún problema, faltaría más
¿Has encontrado los 2 PUNTOS DE DESTINO (#6 y #7) en este capítulo? En caso contrario, plantéate las consecuencias de tus acciones en el mar y en la presa con respecto a los habitantes de Leenhaven.* *
Have you found the 2 FATE POINTS (#6 and #7) in this chapter? If not, question the consequences of your actions at sea and at the dam with regard to the inhabitants of Leenhaven.
¡Lo has conseguido! ¡Estas eran las últimas reglas que necesitabas aprender!Chapter 4
IN THE HEART OF DARKNESS
The Battle of Leenhaven and the fight against an old enemy have
altered your nature. You receive 1 KARMA.
From now on, you can stow surplus items in Kyrna's Saddlebag. Remember, however, that when you're alone, you can only use the ítems you carry yourself.
Searching Kyrna's Saddlebag, you've found the following ítems, which obviously used to belong to Aonus:
• Rider's Coat with attached Heavy Gloves (warm, but uncomfortable piece of clothing you only wear when riding Kyrna or when exposed to great cold).
• Rider's Thorn (spear made from black steel, attached to the saddle with a long chain — thus cannot be used elsewhere)
• Rider's Bow (masterful long-distance weapon with quiver)
• Dragon Horn (signal for Kyrna, which you always carry with you)
The four items mentioned above are your permanent dragon gear, so you don't need to write them down!
• Strong Obsidian Potion (Utensil, provides three levels of VITALITY after consumption, can even raise you to Fit, and can be used in combat)
• 8 Dinars (Money) and 13 Shekels (Money, silver coins from Alonia with an embossed crescent moon)
• Lantern (Utensil)
• 20 feet of Rope made from Latuk-hair (Utensil)
As a matter of prudence, you put the last two utensils into your backpack. You may have to take out other items and stow them in Kyrna's Saddlebag or drop them forever. Make all the necessary changes on your adventure sheet!
SECRET REFERENCES
From this chapter on, there are occasional sections that hide an alternate way to progress in the story. Their numbers are marked with an asterisk (example: 557* instead of 557). To use these alternate paths, you either have to modify the section number with a trick or apply a clue given elsewhere that suggests what to do. If you have no idea, you can, of course, continue reading in the usual way at the section number given.
Your VITALITY rises by a level, but not more than Normal.
Don't forget to put in the Save Points at the beginning of the chapter on your adventure sheet.
”Ascent will become descent, and even the holy man will be led into temptation. Will he be able to cross the chasms of his shadowy existence
and in the twilight of the siblings to know friend from foe?"
- The Oracle of Kabeth
551 Kyrna bids farewell with an attentive gaze as you leave the rocky plateau of Varoon and head toward the Grand Chasm. Beyond it, according to the letter Tarus wrote, leads a path to the snow-covered peaks and the hidden temple of Ugar.
You push back the hood of your Rider's Coat and let your gaze wander over the huge, majestic mountains. The first stars appear faintly against the red of the evening sky, but nothing indicates the location of the sanctum. Nevertheless, you trust both Tarus' words and your dragon's sense of direction.
You breathe freedom. For the first time in weeks, you feel freed of all your problems, freed of every battle, freed of all pain. Then Tarus' admonishing words ring in your ears again. You focus on your holy duty, the duty of the Shadow Child.
The first stretch of the way is not difficult. Determined, you trudge over the packed snow, which at this altitude blankets the barren rock completely. In the thin air trees and bushes cannot flourish. Even so, no matter how cold and sparse the surroundings may be, they have a calming, almost spiritual effect on you.
Turn to 561.
561 Después de casi una hora de camino, Kyrna se ha convertido en sólo un pequeño punto negro al pie de la montaña. Aunque esté a kilómetros de distancia, la sientes cerca de ti.561 After nearly an hour's walk, Kyrna has become only a small black dot at the foot of the mountain. Even though she's miles away, you feel her near you.
(( And as if your dragon wants to send you a sign of farewell, she beats her mighty wings with such force that the icy snow swirls up into the air. A magnificent display of colors from red to violet is visible in the evening sun.
> These colors... they are beautiful. That’s what a rainbow looks like. Thank you, Kyrna! < ))
You are standing before the entrance to the Great Chasm, a narrow pathway or, better, a fissure in the rock massif of the Varoon!
According to legend, the protected entryway leading to the holy peak was hewn by the first Ugarith and in places takes one beneath the permanent ice of the glacier. Anxiety and fear accompany you as you enter the gorge.
If you have the ability Premonition, turn to 675.
If not, turn to 610.
675 Tus instintos te dicen que en este abismo te aguarda una amenaza mortal. Esperando lo peor, sigues adelante, prevenido y cauteloso.675 Your instincts tell you that there is a deadly threat waiting in this chasm. Expecting the worst, you walk on, forewarned and wary.
Add 10 to the section number given in the next section!
Turn to 610.
610 For almost an hour you have been pressing forward through the Great Chasm when suddenly small rocks begin to rain down on you. Then you hear a thundering crash and clatter directly above you, accompanied by a shrill animalistic scream. Ducking, you start running as fast as you can.
Turn to 636*.
646 Gracias a un presentimiento estás preparado para el peligro que amenaza. Con un salto decidido, apenas lograrás esquivar las rocas que caen y que fácilmente podrían haberte lastimado o incluso matado.646 Thanks to a premonition you are prepared for the danger that threatens. With a determined leap, you just barely manage to dodge the falling rocks that could easily have hurt or even killed you.
Not far above you, a pack of monkeys with light grey fur are jumping back and forth on the rocks. They screech in agitation and wildly hurl stones in all dircctions. Could these animals have set a trap for you? One of the creatures stares at you with its chalk white, human-like face.
It's a death's head lemur! These monkeys hunger for the souls of the dead.
If you want to attack the monkeys, turn to 691.
If you want to escape, turn to 654.