Re: Jinete del Sol Negro.
Publicado: 23-Nov-2024, 20:38
quieres incapacitarlo sin derramar sangre, pasa al 420
Foro de debate sobre el Proyecto Aon Español y la web Lobo Solitario Español, así como todo lo relacionado con el mundo de los libro-juegos
https://www.projectaon.org/es/foro3/
420 A pesar de su actitud decidida, este muchacho no representa ningún peligro para ti. Cuando lanza su ataque, le agarras del brazo, detienes su espada y lo dejas inconsciente con un golpe fuerte y preciso en la nuca. Inmóvil, el muchacho cae a plomo en las tablas.420 Despite his determined demeanor this lad is not a danger to you. As he launches his attack, you seize his arm, stopping his blade, and knock him out with a sharp, precise blow to the neck. Motionless, the boy sinks to the planks.
> I can't believe that these are peoples who send their boys to war now! How desperate must they be? <
Hoping that he will survive the sea battle without harm, you hurriedly roll him up in some sailcloth.
Turn to 378.
378 En la cubierta gravemente dañada del buque insignia del Imperio, se libra una brutal batalla a vida o muerte. Luchas como un león mientras intentas no herir de muerte a tus enemigos. En cambio, los incapacitas o los arrojas por la borda siempre que puedes.378 On the deck of the heavily damaged flagship of the Empire, a brutal life-or-death battle is raging. You fight like a lion while still trying not to mortally wound your enemies. Instead, you incapacitate them or throw them overboard whenever you can.
As another ice warrior drops to the deck, you have some time to collect yourself: Your eyes wander to the three ships moored to each other. Blood is everywhere; the dead and dying litter their decks.
> This pointless battle has to end! <
Then you sight the Menokian captain standing with legs apart and arms folded on the bridge. An arrogant grin appears above his matted beard as he returns your look. Though he likely knows who and what you are, you sense no fear in him at all. If you want to break the Menokians' fighting spirit and end this battle, you will have to defeat him in a duel!
Turn to C30!
C30 Decidido a poner fin a esta batalla naval lo antes posible, agarras una cuerda y te balanceas hacia la cubierta superior del gran navío menokiano. Cuando aterrizas directamente frente a los pies del capitán, este retrocede sorprendido y extiende su impresionante espada ancha en un gesto protector.C30 Determined to end this sea battle as quickly as possible, you grab a rope and swing over onto to the upper deck of the large Menokian ship. As you land directly in front of the captain's feet, he pulls back in surprise, holding out his impressive broad sword in a protective gesture.
The captain's bodyguard, a warrior whose neck is as broad as his bald head, rushes towards you, determined to bar your path. Yet you are so focused on your goal of ending this battle that you are prepared to take any risk. You quickly duck, take down the guard with a roundhouse kick and incapacitate him with a wellaimed blow to his tattooed chest.
You turn on the captain as if guided by an alien power, your head lowered, gaze focused straight ahead. Two other Menokians nearby, who were just about to come to the aid of their leader, break with fear and escape into the sea. The captain, on the other hand, uses the distraction and attacks you purely for reasons of self-preservation.
If you want to kill the captain, turn to C86.
If you want to disarm him, turn to C74.
C74 Ya estás harto del derramamiento de sangre y centras tus ataques en el brazo armado del capitán. Sin embargo, el experimentado luchador se percata de tus intenciones, renueva su firme agarre en la empuñadura de su espada y te sonríe maliciosamente.C74 You have had enough of the constant bloodshed and focus your attacks on the captain's weapon arm. The experienced fighter sees through your intent, however, renewing his hold on the pommel of his sword and giving you a dirty grin.
MENOKIAN CAPTAIN
ATTACK 15
DEFENSE 17
RESISTENCE 3
If you succeed in a DEFENSE with a surplus of 2 points (against ATTACK 17) or if you have the ability Warfare, turn to C41 at once.
If you win the fight without such a successful DEFENSE, turn to C95.
C41 Hábilmente, esquivas el golpe del capitán, lo agarras por el antebrazo y clavas tus garras duras como rocas en su carne. Con un dolor repentino, deja caer el arma sobre tu pie. Rápidamente la pateas hacia arriba para atrapar la hoja en el aire para ti.C41 Deftly, you duck under the captain's blow, seize him by the lower arm and drive your rock-hard claws into his flesh. In sudden pain, he drops the weapon on your foot. You quickly kick it upwards so as to catch the blade for yourself.
If you want to keep the fine weapon, write down the Captain's Sword (Weapon, Hit Bonus +4, Special: Defense +1 with Strength 10 or more) on your adventure sheet.
Trembling under the strain, you press the blade against the captain's tattooed throat and command his men to surrender at once.
Despite the hopeless situation, the ice warrior doesn't change his expression. "Do you think we are a cowardly people?" he asks dismissively with his Nordic accent. "No matter whether you kill or spare me," he continues confidently, "victory is ours!" Boundless confidence marks the captain's bearing. "Flee, Shadow Child, as long as you can! We are not interested in your death!"
Struck by the frankness of his words, you stumble back. You feel cornered.
> How does he know who I am, what I am? <
You clutch the newly obtained sword with both hands and raise it into the air. The Menokian captain stares at you without emotion. He awaits the decisión of his executioner...
With full conviction, you strike!
Turn to C29.
Las reglas lo dicen claro. Nos quedamos con la lanza. Tenemos que desechar una de las dos primeras, y creo que la espada corta es la mejor opción. Nos quedamos con el martillo, que de filo ya tenemos, aunque no se si más adelante tiene importancia. Si pensáis otra cosa decidlo.EQUIPO
Armas
Puedes usar armas para defenderte mejor. Cuanto más poderosa sea un arma, mayor será la bonificación o Bonus de Golpe que se sumará a tu Valor de Ataque. Puedes llevar hasta tres armas a la vez, pero luchar usando sólo una. Además, la tercera arma (casilla 3) solo puede tener un Bonus de Golpe máximo de +2.
Importante: Solo el arma que actualmente estés usando en el combate añadirá una bonificación a tu ATAQUE.
C29 Con un simple y ágil movimiento, saltas al bote y cortas sus amarras. Un instante después, aterriza con un chapoteo junto al barco en el mar tormentoso. Remas con todas tus fuerzas (después de todo, los menokianos restantes podrían seguirte), pero su líder los retiene con un gesto autoritario. Al parecer, quiere dejarte escapar.C29 With a single fluid movement, you jump into the longboat and cut its mooring ropes. A moment later, it lands with a splash next to the ship in the stormy sea. You row with all your strength-after all, the remaining Menokians could follow you — but their leader holds them back with a commanding gesture. Apparently, he wants to let you escape.
On your way through the Leenhaven Bay, the scouts in the crow's nests of the remaining Alliance ships see you. You do not think that they will open fire on an allied longboat, but nevertheless you decide to swim the last few miles to the coast.
Return to the 3rd chapter with section 451.
Aquí, el autor, no enlaza muy bien las secciones. Tengo dos versiones del libro, en la primera ponía 'su capitán', en la segunda, ya revisada, lo cambian por 'su líder'.pero su líder los retiene con un gesto autoritario. Al parecer, quiere dejarte escapar.
451 El agua está helada. Con cada brazada contra la corriente marina, se pone a prueba tu voluntad de sobrevivir. Tu cuerpo se siente de plomo. Pero con tu voluntad y la ayuda divina, logras escapar de la corriente y poner cierta distancia entre tú y la furiosa batalla.451 The water is icy. With every stroke against the offshore current your will to survive is being tested. Your body feels leaden. But with your will and divine assistance, you manage to escape the current and put some distance between you and the raging battle.
Despite the exertions of the last few hours you find new courage when you see the jetties of the Kanderhagen Bay. The shallow waves push you towards the harbor basin.
Turn to 462.
462 El brillante disco de Kar está alto en el cielo, pero hasta ahora nadie te ha encontrado entre los escombros y los restos flotantes. Incluso te las arreglas para subirte a una vieja barca de pescadores abandonada y amarrada pacíficamente a un pequeño muelle. A bordo encuentras varias herramientas de pesca y un montón de abrigos andrajosos pero ponibles.462 The bright disc of Kar is high in the sky, but so far nobody has found you among the debris and flotsam. You even manage to pull yourself onto an old, orphaned fisher boat peacefully moored to a small pier. On board you find various fishing tools and a bundle of tattered but wearable coats.
To find your way through the streets of Leenhaven somewhat safely, you have no choice but to put on one of the storm coats over your telltale uniform.
Write down the Fisher Coat (Clothing, Disguise) on your adventure sheet.
You also find:
• rusty Fillet Knife (Weapon, Hit Bonus +1)
• Wicker Basket (Utensil, worn like a backpack with straps on your back)
• a Bottle of Brandy (Utensil)
If you want to rest ott the boat and wait until dusk, turn to 368.
If you want to leave at once, turn to 402.
Me parece correcta la elección, así tenemos armas de filo y contundentes. Y veo claro que vamos bastante sobrados por el momento. Si la intención del autor era que nuestro personaje fuera una máquina, lo ha conseguido.Dark-kia escribió: ↑25-Nov-2024, 19:36
Las reglas lo dicen claro. Nos quedamos con la lanza. Tenemos que desechar una de las dos primeras, y creo que la espada corta es la mejor opción. Nos quedamos con el martillo, que de filo ya tenemos, aunque no se si más adelante tiene importancia. Si pensáis otra cosa decidlo.![]()
Está bien así, teniendo armas relucientes es una tontería cambiar alguna por un cuchillo jamonero oxidado.Si queréis cambiar algún arma por el cuchillo lo tenéis que decir. El resto nos lo quedamos.![]()
Uffff, hemos elegido pues el peor camino, lo de la palabra clave y el capítulo especial es una jodienda, ¡pero perros del infierno y torturar a una guerrera menokiana! Eso sí que duele perdérseloEn cuanto al combate contra el capitán menokiano, si lo matamos, no conseguimos su espada, pero podemos intentar salvar al Almirante Grobrig y este nos dará una "palabra clave", que creo sirve para ir a un capítulo especial de la aventura.
Aunque no lo he ojeado todo, creo que nos hemos dejado atrás más combates, ya que recuerdo que en la bodega llevamos una especie de perros del infierno, que se escapan si nos encontramos en ella, y recuerdo que podíamos encerrar allí a una guerrera menokiana para deshacernos de ella de una forma atroz.Pero bueno, tampoco hay que destripar todo el libro, hay que dejar algún incentivo para después.
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402 With renewed strength and courage you immediately leave the fishing-boat and move as stealthily as possible through the shabby alleys of the harbor district. There are only few ordinary people about. Many windows and doors are boarded up. The army has also constructed numerous roadblocks from debris and wood to close off the streets with the greatest strategical importance. These are intended to impede the Imperial troops when they attack.
The only people you see on the streets are patrolling soldier.
Their uniforms and bodies are battered, but there's optimism in their eyes. Naturally, the news of the victory against the Empire's fleet has spread like wildfire. This is no time for celebrating the victory at sea, however. They know the dangers that threaten them on land and from the air.
You hear the town's glockenspiel chiming the third hour of midday as the sound is carried by the wind from the distant market square. The battle for Leenhaven should already have commenced by now.
> Has the Empire drawn back its ground troops after the defeat of the fleet? They're surely waiting until nightfall. <
You feel a deceptive calm lying over the city.
If you want to try to leave the harbor district by going down the narrow side alleys, turn to 510.
If you want to try it more openly, using the broad main road, turn to 518.